The 3.0 update introduces a high-performance soft-body solver. This allows for realistic muscle bulging and skin sliding without the performance hit typically associated with high-poly meshes. It uses a new "Delta-Mush" algorithm variant that ensures limbs don’t lose volume when they bend at extreme angles.
Remove old scripts from version 2.x to avoid ghost script errors. Update Dependencies: creature framework 3.0
Using deep reinforcement learning (trained within the editor), the framework generates gaits on the fly. A six-legged insect doesn’t just alternate legs; it adapts to a missing limb, shifts its center of mass on a slope, or converts its gait to a crawl in tight spaces. We have seen demos where a single rigged quadruped, using CF 3.0, navigates a Mars landscape with gravity set at 0.4x without any new hand-coded animations. Remove old scripts from version 2