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endScreen.classList.remove('hidden');

Because operates at the Windows kernel level (to reduce input lag) and does not inject code into game memory, it is generally considered safe. However, there are nuances: deadshotio

// Change color when low on time if (gameState.timeLeft <= 10) timerBar.style.background = 'var(--danger)'; timerBar.style.boxShadow = '0 0 20px rgba(239, 68, 68, 0.5)'; endScreen

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