3D Rad imports standard formats (OBJ, X, 3DS). If you write a plugin that exports to these formats from Blender/Maya, 3D Rad will automatically accept them.

In your DLL project, use extern "C" to export functions:

This data is stored as custom metadata on the mesh nodes, invisible to the renderer but critical for the RAD file.

: If the model looks "faceted," check the "Smooth" option in the object properties within 3D Rad. 5. Troubleshooting Common Issues

extern "C" __declspec(dllexport) float* GetMeshVertices(const char* filePath) static std::vector<float> verts; // ... populate verts ... return verts.data();