and Meta Quest are moving immersive sports and gaming from niche to mainstream, projected to become a $100B+ market.

The entertainment content and popular media landscape is rapidly evolving, driven by changing consumer behaviors, technological advancements, and shifting business models. As the industry continues to adapt to these changes, there are opportunities for content creators, streaming services, and other stakeholders to innovate, experiment, and connect with audiences in new and exciting ways.

That frenzy was the prototype for the modern fanbase. However, the twentieth century industrialized the phenomenon.